No, that's backwards.
Rust is great for big components. Components that are too big to fit in your head, so you need the compiler to help you out. You can build them a little at a time, but Rust shines the brightest when the problem is too big to fit in your head. Then you pass off part of the problem to the compiler, freeing up your attention for the parts that won't fit.
The complexity in Rust is mostly there because it is necessary to solve tough problems, not because you want it for small ones that fit easily in your head.
If you want to tackle those problems which are in reach of simplicity with productivity, there are plenty of those. But there's a big place also for solving problems that are hard to solve with that approach.